Granite - an M4L guitar amp
Changelog for version 1.1: Added parameter mapping fo...
- Type
- Audio Effect
- Author
- outsiderspeaks
- Version
- 1.1
- License
- AttributionShareAlike
- Live version
- 11.0.12
- Max version
- 8.5.5
- Downloads
- 0
- Updated
- 2023-09-21
Description
Changelog for version 1.1:
Added parameter mapping for Ableton Push thanks to ValiumDuPeuple
A custom designed guitar amp plugin that can go from glassy boosted cleans to tight modern high gain tones.
Granite is my answer to the struggle of getting good guitar sounds out of Ableton's Amp plugin! It shouldn't be so hard!
It features:
Up to 16x oversampling
Input filtering to shape the low and high end response of the preamp
Control over multiple preamp gain characteristics to tweak the subtleties of your tone
A custom 4-band EQ design with aggressive but balanced midrange, a bass knob that can give you all out fuzz, biting treble and a unique "Mud Cut" to clear up the low midrange
A power amp saturation section with smooth presence and beefy resonance controls
Another powerful tool in your tone arsenal!
Comments (7)
Ableton (Softube's) Amp is definitely not able to give us realistic amp tones. It's great for many stuff and even for guitar if you need unrealistic tones, but not when you want a simple straightforward guitar amp sound.
Not a big deal to use a 3rd party plugin, but it's not an option on P3S; let's see if Granite sounds good and works on P3S.
I've to spend more time with it; so far I'm not really into how the device sounds with too much gain but the crunchy sounds (which is what I'm searching for usually, as I'll drive with fuzz pedals when I want dirt) are definitely better than Amp, so kudos on this; we're not having the unrealistic "ghost crunch/distortion" that Amp has and that I can't stand.
The way Granite responds to dynamic is not very natural, but as I said I need to spend more time understanding how it behaves as I have the feeling that it's manageable with good settings... plus that's definitely THE topic with amp simulations (and amps in general) and so it's probably very hard to implement (I imagine you would need to stack more drive+eq stages, but I might be wrong).
I took a moment to quickly add parameters into a live.banks object and uploaded the device to P3S, which works perfectly 👍
I'll complete the Push parameter's mapping and I'll be very happy to send you the device if you want to share a Push-ready update.
The device perfectly works on P3S.
I have no idea what is required for Push compatibility having never had one but if you're willing to do that then you can reach me at outsiderspeaks (at) gmail (dot) com!
Thanks for the feedback and yes, I will almost certainly keep refining my guitar processing methods - this design was pretty much just made up and tweaked as I went along based on my basic understanding of amp architecture.
Am I doing something wrong or is the device's tone supposed to be very "brittle-sounding"..?