a better search for max devices
Grainflow.sustain screenshot

Grainflow.sustain

by composingcap

Granular hold effect that is great for creating ambient text...

View on maxforlive.com

Type
Audio Effect
Author
composingcap
Version
1.1
License
None
Live version
11
Max version
8.1.5
Downloads
1,762
Updated
2022-02-03

Description

Granular hold effect that is great for creating ambient textures

1.1

Fixed issue with buffer name changing -- to ---

Comments (8)

  • NeonBreath · November 29 2021
    Very cool and neat soundscape generator indeed! Simple, nice and a pleasure to use. Well done!
    *Quick question: would it be difficult for you to add a simple pitch paramter? I think that's pretty much the only thing missing. Other than that, loving it! Thanks alot for sharing.
  • composingcap · November 29 2021
    I added a pitch shift feature, but it will introduce some noise because of the small buffer size I needed to create the effect.
  • NeonBreath · November 29 2021
    @composingcap: thanks alot for this ultra fast iteration! Very cool from you. But your latest unfortunately update doesn't produce any sound of of it, it's silence no matter if I click on the 'ON' button or anything else. Problem with the freezing of the device maybe?
  • composingcap · November 29 2021
    @NeonBreath- it should be fixed now. :) (It was not frozen)
  • NeonBreath · November 29 2021
    Wow, very cool. Again, thank you for your very quick support.
    It works like a charm now indeed! I don't think the pitch shift feature introduces too much noise, it's very usable and in fact I think the pitchshift really adds lot of depth and sonic possibilities now. With a nice reverb right after, boom tnstant soundscapes! This devine will stay forever now in my toolbox. Very well done, thumbs up!
  • aftersound · February 03 2022
    Love this device. It's a shame that it does not support multiple instances in live due to the "#0" usage in send/recieve objects instead of "---".
  • composingcap · February 03 2022
    @aftersound: this issue was caused by me accidentally naming the buffer names with "--" instead of "---." All of the #0 are in abstractions so they should create unique identifiers within the abstraction.
  • aftersound · February 14 2022
    you're absolutely right, made it work with multiple instances in the same live set

← Back to search