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error Pack - sounds born from error screenshot

error Pack - sounds born from error

by tomme

In these devices, Sampling error (serror) 🎚️ and Quanti...

View on maxforlive.com Website

Type
Audio Effect
Author
tomme
Version
1.0
License
Commercial
Live version
12.0.5
Max version
8.6.2
Downloads
0
Updated
No Updates

Description

In these devices, Sampling error (serror) 🎚️ and Quantization error (qerror) πŸ”’ are used to produce or process sounds.

🎢 serror and serrorFX

Sampling a sound at a low sample rate ⏬ creates aliases (replicas of the original sound’s spectrum) at intervals defined by the sample rate, leading to distortion ⚑.

In classic redux/resampling effects, the pitch 🎡 of the timbre often changes inconsistently with the original.

πŸ‘‰ Serror devices calculate the input pitch and tune the resampling effect to create harmonic aliases ✨ and reduce non-harmonic distortions ❌.

🎹 serror instrument

Starting sound = a sine wave 🌊 β†’ resampled to a sample rate multiple of the input pitch 🎢 β†’ adds harmonics ✨ β†’ richer sound.

Parameters:

πŸ“ˆ ADSR graph – sets the dynamic envelope

🎚️ detune – deviation from perfect pitch multiple

πŸ“Š detune % – depth of ADSR on detune

βž— ratio – multiplication factor of the new sample rate

🎚️ LPF frequency – low-pass filter cutoff

πŸ“Š LPF % – depth of ADSR on LPF cutoff

🎧 wide – stereo width

πŸŒ€ glide – time between following notes

πŸŽ›οΈ serrorFX effect

Like the instrument, but applied to any input sound 🎀. Pitch can be:

🎡 auto (pitch tracking)

🎲 random (different on each onset)

πŸ“Œ fixed

Parameters:

🎚️ detune / detune %

βž— ratio + ratio mode (count, random, fixed)

🎚️ LPF frequency / LPF %

πŸŒ€ glide

🎼 mode (auto, random, fixed)

Onset notes 🎹 trigger impacts on filter + detune (if % > 0).

🌊 smooth – softens attack

πŸ•°οΈ decay – extends tail

πŸ”’ qerror

Quantization error = difference between original analog signal 🎀 and digital representation πŸ’» after quantization.

This creates noise/distortion ⚑, especially in low-bit-depth systems.

πŸ‘‰ qerror devices link pitch ↔ quantization error to shape timbres:

🎢 Low notes = coarse, buzzy error

🎡 High notes = finer, hiss-like error

🎹 Attacks/decays = bursts then thinning

🎹 qerror instrument

Sine wave 🌊 β†’ copy reduced in bit depth πŸͺ“ β†’ subtracted from original βž– β†’ leaves only the quantization error ⚑ = synthesis output.

Parameters:

πŸ”’ steps – number of divisions

πŸ“Š steps % – ADSR depth on steps

πŸ”„ mode – 1 (round), 2 (round + normalize), 3 (truncate)

⏬ resampling + resampling %

🎚️ LPF frequency / %

🎧 wide

πŸŒ€ glide

πŸŽ›οΈ qerrorFX

Same principle, but applied to input sounds 🎀.

Parameters:

πŸ”’ steps + steps %

πŸ”„ mode (1,2,3)

⏬ resampling + %

🎚️ LPF frequency / %

Onset notes 🎢 trigger steps, resampling, and filter.

🌊 smooth β†’ softer attack

πŸ•°οΈ decay β†’ longer tail

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